Apple’s iPhone 6s: A spectacular phone
Apple’s slogan for its new iPhone 6s is, “The only thing that’s changed is everything.”
That’s a weird tagline for an “s” phone model, isn’t it? Everybody knows that in odd-numbered years, Apple releases only a tweaked model of the previous year’s iPhones. Identical looks, identical price, faster chip, upgraded camera, and the letter s added to the model number.
In
fact, that’s exactly what the 6s is. It offers some enhancements that
will benefit you dozens of times a day, a few that make life a little
easier only in particular situations, and one that you may never use at
all.
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Things you’ll appreciate all day long
The biggest new thing is speed.
There’s
a new processor in the iPhone 6s family; Apple says it’s “up to 70
percent” faster. If you operate an iPhone 6 side-by-side with an iPhone
6s, the difference hits you between the eyes. Opening apps, switching
apps, processing things—it all happens faster on the 6s. (You can see
this side-by-side comparison in my video, above.)
The
fingerprint reader is twice as fast now, too. If you’ve set up your
phone to require unlocking every time you use it, you may come to
cherish this feature most of all. When you press the Home button, the
screen lights up so fast, you wonder if any authentication process took
place at all. (It did.)
Apple
also says that it has tuned both its Wi-Fi and its cellular (LTE)
antennas to make them faster. This, too, is screamingly obvious when you
call up Web sites side-by-side on the old and new phones. Who doesn’t
like faster Internet?
The other feature you’ll probably use often is 3D Touch, which is what Apple calls its new, pressure-sensitive screen.
Until now, touchscreen phones have known only that you’ve touched the screen—not how hard.
That’s Apple’s radical idea: to turn pressure into a new way of
interacting with your gadget. (It sounds like Force Touch, already
available on the Apple Watch and the 12-inch MacBook, but there’s a
difference: 3D Touch registers where you hard-pressed; Force Touch “clicks” the entire trackpad or watch face.)
On the iPhone 6s models, 3D Touch already performs some useful functions:
Shortcut menus.
If you hard-press an app’s icon on the Home screen, you get a shortcut
menu of useful commands. (The rest of the screen blurs to draw your
attention to the new options.)
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The
Phone app sprouts the names of people you’ve called recently. The
Camera icon offers shortcut menus like Take Selfie, Record Video, Record
Slo-mo, and Take Photo. The Maps app offers Directions Home (a great
one), Mark My Location, and Send My Location.
Out
of the box, most of Apple’s built-in apps sprout the shortcut menus
(which Apple calls Quick Actions): Messages, Calendar, Camera, Photos,
Clock, Maps, Video, Wallet, Notes, Reminders, iTunes Store, App Store,
iBooks, News, Phone, Safari, Mail, Music, FaceTime, Podcasts , Game
Center, Voice Memos, Contacts, and Find My Friends. In other words,
nearly all of them.
Other software companies can add shortcut menus to their own apps, too.
At
the outset, you’ll probably get tripped up when you try to rearrange
icons on your Home screens. To do that, you may recall, you’re supposed
to long-press an icon; for most people, that’s too similar to hard-pressing one. At first, you’ll keep getting the shortcut menu when you meant to enter icon-rearranging mode.
But
once you learn your way around, these shortcut menus save you a lot of
waiting, navigating, and fussing. In essence, they let you tell the app
what you want to do before you even open it, and that saves you steps.
Peeking and popping.
Hard to explain, but very cool: If you hard-press something in a
list—your email inbox, for example, a link in a text message, or a photo
thumbnail—you get a pop-up bubble showing you what’s inside:
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When you release your finger, the bubble disappears, and you’re right back where you started.
Peeking
is, in other words, like the Quick Look feature on the Mac. It lets you
see what’s inside a link, icon, or list item without losing your place
or changing apps.
Email
is the killer app here. You can whip through your Inbox, hard-pressing
one new message after another— “What’s this one?” “Do I care?”—simply
inspecting the first paragraph of each but not actually opening any message.
But if you find one that you do want to read fully, you can press harder still to open the message normally, full-screen. (Apple calls that “popping.”)
Peek
and pop work in these iPhone apps: Mail, Messages, Camera, Maps,
Calendar, Photos, Safari, Weather, Music, Video, Notes, iBooks, News,
and Find My Friends. And, again, app makers can add this feature to
their own apps.
App switcher. Ordinarily,
you switch apps by double-pressing your Home button. But 3D Touch also
offers a second way: Swipe in from the left edge of the screen while
pressing hard.
At that point, you actually have three features at your disposal:
1. If you drag inward and keep your thumb down, you can peek at the screen of the previous app for a quick look—
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—and then drag outward again, staying in the same app.
2. If you drag all the way across
the screen, you flip back into the last app you used. In this way, you
can bounce between two apps, as you (for example) copy and paste various
things between them.
3.
If you drag partway across the screen and then lift your thumb, you
enter the standard app switcher, just as though you’d double-pressed the
Home button. Now you can choose any open app.
Interactivity. Peek and pop respond to pressure at only two thresholds. But in fact, 3D Touch detects a continuum
of pressure, like a gas pedal. You can see this effect in the Notes
app, when you sketch with the pencil tool; it draws darker as you bear
down more.
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App
makers can incorporate pressure sensitivity any way they like. For
example, in the game Freeblade, pressing harder zooms you into the scene
more.
No doubt about it: You’ll be hearing a lot more about 3D Touch. It’s a winner.
Things you’ll appreciate occasionally
Apple
makes much of the iPhone’s new camera. It takes 12-megapixel photos, up
from 8. And it can capture 4K video (that is, four times the resolution
of high definition).
But as Apple itself has pointed out many times, having more megapixels does not mean you take better photos. More
megapixels can be useful when you want to crop a wide photo down to a
smaller subject and still have enough resolution for a print. Otherwise,
more megapixels just means bigger files—and your phone will fill up
faster.
I’ve
been taking lots of pictures in lots of lighting situations with the
iPhone 6 and 6s side-by-side, and I can’t tell any difference. Can you?
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(Hint: The iPhone 6s photos are on the right.)
Now,
it’s not a slam to say that photos taken with the 6s don’t look any
better than those captured on an iPhone 6; the iPhone 6 camera was
already among the best ever put into a phone. But you shouldn’t expect a
leap forward in most of your shots.
As
for the 4K video: Once again, not much to write home about. First,
because more pixels in a video doesn’t mean it’s a better video; the
only guarantee is that it eats up more storage on your phone.
(Fortunately, you can turn off 4K recording in Settings.)
Second, because you probably don’t have anywhere to play the
4K video you’ve captured with this phone! Paradoxically, iPhone itself
doesn’t have enough pixels to play 4K video. And don’t think you can
beam them to your TV wirelessly using an Apple TV; even the newly announced Apple TV can’t handle 4K programming.
(You can post your 4K video to YouTube, although very few people can play them back in 4K.)
But there is one camera enhancement that’s pretty awesome, though: the selfie-screen flash.
The new iPhones now offer a “flash” for taking selfies. At the moment you take the shot, the screen lights up to illuminate your face. Better yet: It samples the ambient room light, and adjusts the color of the screen’s “flash” to give your face the best flesh tones.
This
trick—flashing the screen—is inherited from the Photo Booth app on the
Mac. It’s been flashing MacBook screens white to light up your face for
years.
Of
course, the iPhone screen is too tiny to supply much light, even at
full brightness. So for the iPhone 6s and 6s Plus, Apple developed a
custom chip with a single purpose: To overclock the screen. In selfie
situations, the screen blasts at three times its usual full brightness, just for a fraction of a second. It is crazybright.
(It’d
be cool if you could turn that on manually—to improvise illumination
for an emergency plane landing, for example. But you’d burn out your
screen and eat up your battery charge.)
Anyway, it works fantasticallywell. Compared with phones with no front-facing flash, or compared with other phones’ non-color-corrected
flashes, the iPhone 6s’s front-facing screen flash is clever and
effective. Every time you take a flash selfie, the results are as
clear-cut and dramatic as this comparison:
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There’s one more thing you’ll appreciate only occasionally—I hope: Apple has hardened up the iPhone.
For
the first time since the original iPhone came out in 2007, Apple now
admits that it buys the glass for its screens from Corning, which
developed the famously strong Gorilla Glass.
Apple still will not say that it’s using Gorilla
Glass, though—because it’s not. According to Apple, its iPhone 6s
screens use a formulation that’s superior even to Corning’s current
brand-name glass (Gorilla Glass 3). Apple engineers collaborated with
Corning to develop a proprietary glass that isn’t available to its
rivals. That explains Apple’s claim that the iPhone 6s’s new glass is
stronger and more durable than any other phone’s—and that it is not, in
fact, Gorilla Glass.
I
can’t test every possible way there is to drop an iPhone. I did,
however, drop my iPhone 6s review unit three times from head height onto
a hard lab table (you can see that in the video above, too)—and there’s
not a scratch on it. That’s a good sign.
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The
aluminum alloy of the body is also stronger. Apple says it’s now “7000
series aluminum.” That’s got to be better than 6800 series aluminum, or
whatever the iPhone had before.
And one thing that’ll make you scratch your head
The
other much-touted feature of the iPhone 6s is something called Live
Photos: still photos that, when hard-pressed on the iPhone, play back as three seconds of video, with sound.
What you’re getting is 1.5 seconds before the moment you snapped the photo, plus 1.5 seconds after.
(During this 3-second capture period, a “LIVE” indicator glows on your
screen.) In the phone’s Camera app, there’s a special icon at the top;
that’s the on/off switch for Live Photo capturing. (The factory setting
is On.)
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Your
obvious concern might be: “Whoa, Nellie! 12-megapixel photos? At 30
frames a second, that’s 90 frames, each 12 megapixels—90 times as much
storage as a still image!”
Well, no. The actual photo
you snapped is a full 12-megapixel shot. But the other frames of the
Live Photo animation are only screen resolution—not even 1 megapixel per
frame. Overall, Apple says, an entire Live Photo (still, video, sound)
takes up about twice as much space as a still photo.
(The
downside of that clever compression scheme: You can’t extract a
full-resolution still image from one of the video frames. That’d be
cool.)
Behind the scenes, a Live Photo has two elements: a 12-megapixel JPEG still image and a 3-second QuickTime movie.
When
you try to share a Live Photo, a special icon reminds you that you’re
sending a larger-than-usual file. You can tap to turn it off (and
therefore send only the JPEG):
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If
you decide to proceed with the Live Photo turned on, what happens next?
Depends on what kind of device receives it. If it’s running the latest
Apple software (iOS 9 or OS X El Capitan), the Live Photo video plays on
that gadget, too. Soon, Facebook will accommodate Live Photo playback,
too.
If
it’s a device or software program that doesn’t know about Live
Photos—you send it as a text message, for example, or open it in
Photoshop—only the JPEG image arrives at the other end.
This
whole 3-second video business isn’t new. HTC’s version, back in 2013,
was called Zoe; Nokia’s, last year, was called Living Images. Pocket
cameras like the Nikon One have a dedicated button just for capturing
them.
Maybe
Apple was inspired by the popularity of animated GIFs, or 6-second Vine
videos, or 15-second Instagram clips. I’m not exactly sure what you’d
use Live Photos for, or how they’re an improvement over a video clip
you’ve shortened yourself—but then again, I’m not one of those crazy
snake people.
A new era of pricing
The
size and price details for the 6s and 6s Plus are exactly the same as
their predecessors. You can get an iPhone 6s with a 4.7-inch screen, or a
6s Plus with a 5.5-inch Jumbotron screen.
You
can get them with a two-year contract from a cell carrier, of course;
the starter price is $200 for a 16-gigabyte iPhone 6s. Add $100 for four
times the storage (64 GB), and another $100 for the 6s Plus versions.
Those,
of course, are subsidized prices; you’re paying off the phone’s actual
price over the two years. Nowadays, more people prefer to buy the phone
outright, and pay monthly only for cell service. For that, it’s $550 for
the iPhone 6s; again, add $100 each for the greater storage and bigger
screen.
But
there’s a third way to do it: Rent the phone. Each cell carrier—and
now, Apple itself—is prepared to rent you the phone for a monthly fee
ranging from $20 (T-Mobile) to $30 a month (Apple).
The only thing that’s changed?
The
iPhone 6 was already a spectacularly great phone. If you’d have to pay
an early-termination fee to get the iPhone 6s, it’s probably not worth
upgrading to the 6s.
But
if you have any older iPhone model, or if you’re paying monthly for one
of those “switch phones whenever without penalty” programs, or if
you’ve been poised waiting for the right moment to jump into the iPhone
parade, then the iPhone 6s might be singing your name. The speed and the
3D Touch features are the meat of the upgrade. The rest is just “s”
gravy, but really delicious gravy.
Hey
wait a minute. So Apple upgraded the screen, the glass, the aluminum,
the processor, the camera, the WiFi circuitry, the cellular…Come to
think of it, maybe Apple really did change everything—just a bit. Review by David Pogue
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